Lords of the Fallen Reviews: What Critics Say

feature image lords of the fallen
8 min read

When people search for Lords of the Fallen reviews, they want to know how the 2023 reboot and sequel compare to the 2014 original.

This new version keeps the souls-like style, with slow, heavy combat and a dark world built to test your patience.

It also brings in the dual-realm idea, which shifts the tone and changes how you move through each zone.

Many players look to top gaming sites to see how well these ideas work and if the game delivers on its promise.

In this blog, you’ll see what major reviewers liked, what they didn’t, and how the game stands against others in the genre.

You’ll also learn about gameplay, visuals, world design, and common critical opinions so you can decide if it fits what you enjoy.

What Makes Lords of the Fallen Stand Out?

One thing that sets this game apart is the dual-realm system. You move through Axiom, the living world, but you can shift into Umbral, a darker layer that changes the space around you.

Reviewers say this adds tension, since you never feel fully safe. The game also runs on Unreal Engine 5, and many critics point out how sharp the lighting, shadows, and textures look.

It gives the world a heavy mood that fits the soul-like style. Boss fights are another big part of the game’s appeal.

The bosses look different from each other, and each one pushes you to learn a new pattern. Critics note that this keeps the game from feeling flat.

The world itself is large and linked in smart ways, so exploring feels steady and rewarding even when the path turns rough.

Gameplay and Combat

lords of the fallen gameplay

This part explains how the game plays, how fights work, and how you grow your character as you move through the world.

1. How the Combat System Works

The game follows a slow and heavy combat style that feels close to other souls-like titles. You watch enemy moves, pick the right time to strike, and manage your stamina with care.

Reviewers say the fights can feel strong and punishing, but fair once you learn the patterns.

You can swap between Axiom and Umbral during battles, which can open new paths or change how you handle enemies. This adds a layer of pressure, but also gives more room to plan your fights.

2. Starting Classes and Character Builds

You begin by picking a class, but the class mainly sets your early gear and stats.

Reviewers point out that you are not locked into one style, so you can shift your build later as you learn the game. You can play with strength, spells, or a mix of both.

Some players start with a tanky setup, while others like quick weapons for faster hits. The game lets you try new paths without feeling stuck, which makes early choices less stressful.

3. Leveling Up and Skills

Leveling happens at checkpoints where you spend your gained resources to raise core stats. These stats shape how you deal damage, how much you can carry, and how long you can stay in fights.

Reviewers mention that the system is simple to read, even if the game is tough. As you grow, you unlock more tools, spells, and gear choices.

This helps you adjust your build to match the bosses and zones you face. It also keeps the grind from feeling dull as you move forward.

Graphics and Visuals

lords of the fallen gameplay graphics

This section looks at how the game looks, how well it runs, and what reviewers say about its visual style.

1. Unreal Engine 5 Performance

Reviewers note that the game uses Unreal Engine 5 to give the world strong lighting, dense shadows, and sharp detail.

On high-end PCs and newer consoles, the game looks clean and smooth in many areas. But some critics mention dips in frame rate during busy fights or when shifting realms.

Even with these issues, most agree that the engine helps the game feel darker, richer, and more intense, which fits the style of a souls-like adventure.

2. The Dual-Realm Visual Design

Switching between Axiom and Umbral changes how you see the world. Axiom looks grounded, while Umbral adds twisted shapes, moving bones, and eerie light.

Reviewers say this shift builds tension because you never know what waits on the other side. The way the two layers blend makes each zone feel alive.

Many critics point out that this visual split is one of the strongest parts of the game’s design.

3. Environment and World Detail

The world is filled with ruins, cliffs, tunnels, and large open paths. Critics say the detail in each zone helps the world feel big without being empty.

The team added small touches like broken stones, fog, and glowing plants to build the mood. Reviewers also like how areas connect in smart ways.

You can see distant places you will reach later, which makes exploring feel steady and planned rather than random.

4. Character and Enemy Models

Characters and enemies carry a lot of fine detail, from armor cracks to moving flesh in Umbral.

Reviewers mention that the enemy designs stand out because each one shows a clear theme. Many enemies look strange or unsettling, which fits the tone.

Player armor sets also look strong and varied, giving a sense of progress as you grow. This level of detail helps the world feel harsh but real.

Lords of the Fallen Reviews: What Critics Say

This section brings together views from major gaming outlets so you can see what critics liked, what they didn’t, and how the game landed overall.

1. IGN

IGN says the game brings a fresh twist with its two-world system, which helps it stand out from other souls-likes.

They enjoyed the large areas, the strong level layout, and the freedom to build different character setups in many ways.

However, they mention technical issues and weaker boss fights. Still, they believe the reboot is worth playing if you enjoy action RPGs.

2. Xbox Tavern

Xbox Tavern praises the game for its dark tone, detailed art style, and smart level design.

They say the refined mechanics make it feel like a strong action RPG with a lot to offer.

New players may struggle at the start, but the game grows more rewarding over time. They also feel it improves on the original and deserves its place in the genre.

3. GameTyrant

GameTyrant sees the game as a standout entry in the souls-like space. They praise the visuals, the large world, and the tough but fair fights that reward patience.

They compare the experience to Bloodborne and say fans of challenging games will enjoy it.

Some rough spots exist, like tricky jumps and sharp Umbral zones, but they believe the payoff makes it worthwhile.

4. NextGen Player

NextGen Player says the game exceeded their expectations with its huge, linked world and wide range of build choices.

They enjoyed testing different weapons, armor sets, and playstyles as they explored deeper.

Performance issues hold the game back slightly, but they still see it as a strong entry in the souls-like genre. They also hope for DLC or a sequel thanks to its strong ideas.

What Reviewers Loved and What They Didn’t

lords of the fallen

This section highlights the main positives and negatives critics mention, giving you a clear look at how the game performs overall.

What Works Well

  • Dual-realm system – adds tension and makes each area feel different in smart, interesting ways.
  • Unreal Engine 5 visuals – sharp lighting, a heavy mood, and detailed scenes that stand out.
  • Large, linked map – exploring feels steady and rewarding, with paths looping back in useful ways.
  • Open build options – lets you try weapons, spells, and playstyles without feeling locked into one idea.
  • Creative bosses and zones – give the game strong moments that leave a lasting impression.

What Falls Short

  • Performance issues – frame dips and stutters show up often and break the pace during tough moments.
  • Uneven boss quality – several bosses feel weak, hurting the sense of challenge and payoff.
  • Sudden difficulty spikes – appear without warning and feel forced, making some parts frustrating.
  • Crowded enemy setups – slow the combat flow and make fights feel messy instead of deliberate.
  • Confusing design choices – can frustrate new players as they try to understand how systems interact.

Conclusion

When you look at Lords of the Fallen reviews, you see a game that takes bold steps with its dual-realm idea, rich world design, and strong build options.

Critics agree that the visuals look great and the world feels deep, even when the challenge turns sharp.

At the same time, they point out problems like performance drops, uneven bosses, and some design choices that slow the flow.

Still, many reviewers say the game offers enough fresh ideas and steady tension to keep fans of the genre interested.

If you enjoy tough fights and a dark setting, this reboot brings plenty to dig into.

What do you think this mix of highs and lows makes you want to try it? Share your thoughts or jump in and start your run.

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