Biomutant is one of those games that pulls you in fast because the style looks playful while still hiding a messy world behind all the bright colors.
I remember jumping into it without high hopes and feeling unsure if the mix of action and silly moments would keep me interested for long.
You might have seen the game around and wondered if it offers something fresh or if it just looks cool while the fun fades after a short run.
I want to share a straight review that helps you understand how the game feels to play, so you can decide if it fits your taste or mood.
By the end, you should know if this game deserves a spot in your library or if it might sit better as a simple passing thought.
About Biomutant: Story, World, and What the Game Offers?
Biomutant is an action Role-Playing Game(RPG) where you play as a small mutant creature trying to survive in a world that looks cute but feels broken underneath.
The game was first released on PlayStation 4, Xbox One, and PC on May 25, 2021, and later arrived on PlayStation 5 and Xbox Series X in September 2022, followed by Nintendo Switch in May 2024.
The game blends martial arts moves with shooting and wild powers, so your combat style changes a lot depending on how you build your character during the progress.
The world is colorful and strange, with lots of old ruins, toxic spots, weird machines, and talking creatures who guide you toward saving the giant Tree of Life.
You also pick sides between tribes that fight over everything, which shapes some missions you see while exploring.
Your moral aura (Light vs Dark) and which of the six tribes survive ultimately decide one of five possible endings, from fully restoring the Tree of Life to letting it die and claiming its power.
Biomutant Gameplay and Combat Explained

Biomutant tries to give you a fast and busy fighting style where you mix punches, kicks, guns, and strange powers without stopping.
The controls feel simple enough, so even new players can jump in and make loud stuff happen on the screen. Early fights feel fun, but after a few hours, you start to notice that some moves work better than others.
In the middle of fights, you will often use things like:
- Quick rolls and jumps to dodge hits from bigger enemies.
- Simple gunshots to keep distance when mobs crowd around you.
- A mix of both, according to the boss & task.
These parts help the combat feel active even when the game pushes you into the same types of groups over and over.
Most players end up finding one or two skills that carry them through long fights, so the system feels cool but not very much as you progress through the story.
Exploring the Open World: Fun or Just Empty Space?

Biomutant gives you a bright and strange map that looks huge at first sight, and the game keeps dropping new spots for you to peek into quickly.
The world shows broken towns, green fields, old labs, and scary zones that need special gear, so you never know what the next corner might hold for you.
Some areas look packed with small finds, but others feel a bit quiet, which can slow the mood when you expect something exciting.
You can ride a mech, push a jet ski, or float in a balloon, which helps you move faster when long walks start feeling dull.
These tools make travel feel lighter, even though the map repeats small tasks that lose impact after you see them many times.
Story, Tribes, and Choices: Does It Hit or Miss?

Biomutant pushes a story about saving a giant tree while different tribes fight over power, and you choose which group feels right for your play style.
The idea sounds big for a small RPG, but the game does not always give intense moments that make you care about the bigger picture.
| Part | What Works | What Doesn’t Work |
|---|---|---|
| Story idea | Saving the tree sets a clear goal, which helps new players understand the plan quickly. | Events feel quiet and lose impact over time |
| Tribes | Picking sides changes some missions, which adds small replay value | Most groups feel too similar, so choices feel light |
| Player decisions | You get control during key moments, which feels nice | These moments rarely change the long path much |
Your choices change small scenes, yet the story still moves forward in a plain way that many players notice quickly.
Performance, Graphics, and Technical Issues

Biomutant looks bright on most platforms, but players still notice minor problems that show up during fights or while moving fast through big areas.
- The art stands out with sharp colors, but some effects can drag the frame rate, which makes busy fights feel messy when too much happens suddenly.
- Many players on PC also point out random stutter, which pops in during travel, even when strong hardware should handle the game without stress.
- Motion blur is stuck on some platforms, which annoys players who dislike that look, especially when they want a clear view during fast rolls or jumps.
- A few bugs show up in menus and gear screens, which can break parts of a weapon build until you reload or try again later.
Even with these issues, the game stays playable, and most problems feel mild enough for casual players to handle.
What Do Players Think About Biomutant Today?

Players still share their thoughts on this game through posts on Steam and Reddit, which helps new players see both the hype and the problems quickly.
Critics gave the game middle scores because they enjoyed the bright look, but felt the missions repeated too often, which made the later hours feel slow.
They also pointed out that the story moved in a soft way that never built intense moments for players who wanted more weight in the bigger plan.
Regular players share a similar view because many enjoy the first few hours but feel the loop loses energy once they run through more zones.
Some still enjoy the simple combat and light structure, especially people who want a calm, open-world game without heavy systems.
The rest think the game needed stronger parts to hold interest for longer sessions.
Is Biomutant Worth Buying?

I think Biomutant is worth buying if you enjoy light RPG games and want something different from the usual big titles you see everywhere today.
You might enjoy the simple fights and bright world because the game works well when you want short sessions without heavy planning or long skill paths.
It gives quick fun when you keep your hopes low and treat it like a small comfort game rather than a huge open-world challenge.
But it may not feel worth buying if you expect strong stories, significant combat changes, or deep systems that grow across many hours of playtime.
You might lose interest once the loop repeats and the pace slows down, which makes players stop early sometimes.
That is why I feel this game sits in the middle, and the final decision depends entirely on your taste.
Conclusion
Biomutant sits in a space where some parts feel fun enough to enjoy, while other parts slow down and make you wonder if the game fits your taste.
You might find comfort in the simple combat and bright world, especially when you want a game that feels easy to control.
I see why some players enjoy that lighter style, yet I also understand why others hope for more energy as they move through later zones.
The value you get from this game depends on your mood and how much patience you bring when a game tries something small instead of something huge.
Do you feel Biomutant gives enough value for your time, or does it fall short of what you look for in action RPG games? Tell us and share with us in the comments below.