Running across rooftops while a dangerous infection fills the streets can feel wild, and that feeling pulls many players into this world quickly during every session.
The successor of Dying Light, an action horror RPG game, brings you 2 into a larger city filled with infected groups, human conflict, and choices that shape how you move through each area.
When you check Dying Light 2 for the first time, you might wonder what changed and if the game still feels good after many updates.
I will be telling you about the game and its story to help you decide whether this game is best for you or not, based on your taste.
So keep reading and see whether this game fits your library or not, but first, let us know what the plot of the game is right now.
About Dying Light 2: Stay Human
Dying Light 2 Stay Human is an action game set 22 years after the first Dying Light, when the THV virus spread worldwide and caused a full collapse of modern systems.
The story takes place in Villedor, one of the last large cities still standing after the pandemic destroyed most countries and left infected groups roaming open areas day and night.
- The game launched on February 4, 2022, on platforms such as PS4, PS5, Xbox One, Xbox Series X|S, and PC.
- It supports real-time co-op multiplayer with up to 4 players in the same session.
- The world is several times largerthan the first game and uses a custom C-Engine.
You play as Aiden Caldwell, who enters Villedor looking for answers about his past while facing infected changes at night and dealing with human factions that control different zones across the city.
Dying Light 2 Core Gameplay Breakdown

The story follows Aiden Caldwell, who enters Villedor during a long search for his sister after they were separated during GRE tests that happened before the pandemic collapse.
The THV virus spread across the world many years ago, and Villedor became one of the last large cities standing after governments and health systems failed to control the infection.
Several human groups now fight for power, while infected forms like Biters, Virals, and other nighttime Volatiles control unsafe streets once sunlight fades.
The gameplay mixes fast parkour with close fights, making movement necessary for simple travel and real-time danger.
You climb buildings, jump between rooftops, slide under gaps, and glide across long areas using a paraglider that unlocks later.
Weapons break because working factories no longer exist, and you upgrade them using blueprints or parts found in shops or old GRE crates.
You also collect inhibitors that raise your health or stamina, so night runs feel slightly safer.
What Critics Said at Launch and Over Time?

When the game was released in 2022, critics said the parkour felt strong because players moved across rooftops smoothly during long sessions that tested timing and simple control.
Many reviewers liked the size of Villedor since the large map gave plenty of paths for day travel while still keeping infected groups active across streets.
- IGN praised the movement and disliked the weak story paired with early bugs.
- GameSpot mentioned solid combat but said the story never felt engaging.
- Eurogamer praised the daytime pacing while pointing out early technical problems.
- XboxEra said the movement and combat felt better than the first game.
Later reviews improved because many patches fixed bugs and raised stability, and this helped returning players notice smoother performance and longer sessions without major issues appearing repeatedly.
How the Game Has Changed Since Launch?

After the launch in 2022, the game received many patches that fixed bugs, raised performance, and made long sessions feel more stable for players on every platform.
The updates also changed some infected behavior at night, added new difficulty choices, improved older missions that felt broken, and repaired movement issues that caused players to get stuck during parkour runs across rooftops and tall buildings.
Many sounds that broke during early versions also received fixes that stopped loud buzzing or missing voices.
The Reloaded update added cleaner lighting, smoother controls, and better balance for weapons that felt weak during early hours.
Techland also added new settings, new gear pieces, and updates for nighttime areas that once felt too harsh for new players.
The game now runs with far fewer problems than it did during its early months, and many returning players noticed the difference immediately.
Strengths and Weak Spots of Dying Light 2
The game has areas that feel strong and areas that still cause issues, and these parts stand out clearly once you spend enough time exploring Villedor.
| Strengths | Weak Spots |
|---|---|
| Parkour feels fast during long roof runs. | Story has many unresolved parts. |
| Large city offers many paths for travel. | Some voice acting sounds rough. |
| Combat is easy to learn and use. | Bugs still appear during movement or sound moments. |
Players notice fast movement and simple combat quickly, but they also notice story problems and sound bugs that interrupt important moments during long missions.
Graphics and Visual Feel

The graphics in Dying Light 2 Stay Human focus on large city spaces, bright sunlight during the day, and darker zones filled with infected during the night.
The game offers different performance modes on consoles that either raise frame rate or improve lighting.
Many players pick the faster mode with low-graphics because movement feels smoother when jumping across rooftops.
The lighting inside buildings also changes based on UV lamps, which helps players see danger in tight rooms.
The world has detailed rooftops, broken streets, and tall buildings that feel clear enough for parkour without confusing players during fast runs.
Characters show simple expressions that work fine during story scenes, even though some faces look stiff during close shots.
The game is not the most advanced title visually, but it still looks clean enough to support long travel across the city.
What Kind of Experience Should You Expect?

This game gives players a mix of fast movement, close fights, and constant danger during night travel, and these parts shape how every session feels from the start.
- Day travel feels calmer, while night travel feels tense.
- Combat stays simple and works well during crowded fights.
- Parkour helps players avoid infected groups safely.
- Missions mix story moments with open travel sections.
Most sessions include short bursts of danger followed by calmer rooftop runs, and this rhythm helps players stay interested without feeling tired.
New players should expect a steady mix of exploring, climbing, fighting, and quick escapes instead of slow sections or long empty paths.
Community Discussion: What People Are Saying?

Players on Reddit, Steam, and console forums have shared many thoughts about the game, and most comments focus on parkour flow, story issues, and long-term stability.
Many players say the parkour feels smooth during long rooftop runs, and they enjoy how the map gives plenty of safe paths for travel.
Some players feel the story loses focus during long missions, while others say the main characters still make key moments feel strong.
Several returning players note that patches helped improve performance and removed major bugs seen during the early months.
Night travel also brings mixed reactions because some players want more danger while others feel relieved that Volatiles appear less often in normal areas.
Co-op remains popular because it helps players handle tough missions faster, even though some still report movement problems and sound issues.
Overall, the community says the game feels improved but still inconsistent.
Who is This Game Best For?

This game fits players who enjoy fast movement, simple close fights, and large city spacesthat let them parkour without dealing with complicated systems.
It also works well for players who want steady action rather than slow story moments, since you gotta take care of both day & night.
Many people who like open-world games enjoy how easy it feels to move around, even when fights appear suddenly.
The game also suitsplayers who enjoy co-op since the simple controls help friends join without learning complex skills.
It may not be the best choice for players who want a deep story, because many missions feel uneven, and some story threads never feel complete.
Players who focus mostly on movement and action will likely enjoy this game far more than story-focused players.
Conclusion
Some players feel this game is worth trying because the movement stays smooth and the danger feels active during long runs across the city, which keeps sessions exciting.
Other players may not enjoy it because the story has weak moments and some bugs still appear, even though the game feels more stable now than before.
I think the best choice depends on what you enjoy most, and you might feel different based on how much you care about movement, story moments, or open-world travel.
You may enjoy it if you like steady action, and you may feel unsure if you focus more on the deep story parts that need stronger details.
What do you think about the game after reading this? Tell us and share your thoughts in the comments below.